![]() ![]() FillPathĬloses any open figures in the current path and fills the path's interior by using the current brush and polygon-filling mode. Fillįills an area of the display surface. ExtFloodFillĮxtFloodFill(X, Y, COLOR, )įills an area of the display surface with the current brush. EndPathĬloses a path bracket and selects the path defined by the bracket. The ellipse is outlined by using the current pen and is filled by using the current brush. The center of the ellipse is the center of the specified bounding rectangle. ![]() It formats the text according to the specified method. ![]() DrawTextĭrawText(STRING, LEFT, TOP, RIGHT, BOTTOM, )ĭraws formatted text in the specified rectangle. The DrawIcon method draws an icon or cursor into the specified device context. If any of LEFT, TOP, RIGHT, BOTTOM are readonly, then DFCS_ADJUSTRECT will be ignored for the readonly parameters. If STATE includes DFCS_ADJUSTRECT, then the input parameters LEFT, TOP, RIGHT, BOTTOM are ajusted to exclude the surrounding edge of the push button. DrawFrameControlĭrawFrameControl(LEFT, TOP, RIGHT, BOTTOM, TYPE, STATE)ĭraws a frame control of the specified type and style. DrawEdgeĭrawEdge(LEFT, TOP, RIGHT, BOTTOM, ])ĭraws one or more edges of rectangle DrawFocusRectĭraws a rectangle in the style used to indicate that the rectangle has the focus. DeleteDCĭeletes the specified device context DeleteObjectĭeletes a logical pen, brush, font, bitmap, region, or palette, freeing all system resources associated with the object. Creates a device context (DC) for a device by using the specified name. CreateCompatibleDCĬreates a memory device context (DC) compatible with the specified device. CreateCompatibleBitmapĬreates a bitmap compatible with the device that is associated with the specified device context. CloseFigureĬloses an open figure in a path. Returns nonzero if succesful, zero on errors. Circleĭraws a circle or an ellipse X, Y, RADIUS specifies the center point and the radius of the circle, while X, Y, WIDTH, HEIGHT specifies the center point and the size of the ellipse. The chord is outlined by using the current pen and filled by using the current brush. ChordĬhord(LEFT, TOP, RIGHT, BOTTOM, XF, YF, XS, YS)ĭraws a chord (a region bounded by the intersection of an ellipse and a line segment, called a "secant"). Gets or sets the current background mix mode for the DC possible values are: 1 TRANSPARENTĬancels any pending operation on the device context. Performs a bit-block transfer of the color data corresponding to a rectangle of pixels from the specified source device context into a destination device context. BeginPathīitBlt(XD, YD, WD, HD, SOURCE, XS, YS, ) ArcToĪrcTo(LEFT, TOP, RIGHT, BOTTOM, XRADIALF, YRADIALF, XRADIALS, YRADIALS) Gets or sets the drawing direction to be used for arc and rectangle functions. The length of the arc is defined by the given start and sweep angles. The arc is drawn along the perimeter of a circle with the given radius and center. The line segment is drawn from the current position to the beginning of the arc. To get the DC for the entire screen use: $Screen = new Win32::GUI::DC("DISPLAY") ĭraws a line segment and an arc. The second form creates a DC for the specified DEVICE actually, the only supported DRIVER is the display driver (eg. newĬreates a new DC object the first form (WINDOW is a Win32::GUI object) gets the DC for the specified window (can also be called as WINDOW->GetDC). MacOS: The code in this repository already supports translucent windows for macOS! You can just replace the image with a transparent one and it will work.Win32::GUI::DC - Work with a Window's DC (Drawing Context) DESCRIPTIONĬommon methods apply to most windows, controls and resources. If you manage to get it working on linux with a window created by SFML then please let me know. Adapting it to use SFML only worked when creating the sf::RenderWindow from the created Xlib Window, but not the other way around. Linux: I found this gist which can be changed to use per-pixel alpha. Windows: I wrote an implementation for Windows using the UpdateLayeredWindow function. If you want to use a transparent image and set the alpha values of the window like in the image then check the following resources: This code in this project works by using a fully opaque image and then applying an alpha value over all the visible pixels, it does not support per-pixel alpha. You should just compile Transparent.cpp and link to sfml the way you do it for your own programs. No special libraries are needed for the transparency. ![]()
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