![]() ![]() ![]() Thus the buff will last 5*4 = 20 seconds. However, the average of this proc (460 crit) is ~10% crit, so for the duration of the buff you have average 50% crit, so every 2 hits or t = 4 seconds. Now, if your crit % is 40%, you will crit every 2.5 hits or t=5 seconds. This is then modified by haste, so if you have for example 640 haste you have a 1.268 casting speed and thus your average cycle length is 10.5/1.267 = 8.28 seconds, and your average hits/cycle is. Let's assume for convenience that ABspam04MBAM is our preferred cycle, and that this trinket is decoupled from other modifiers (AP, Icy Veins, etc) - since using something like Talisman during those would most positively affect the benefit of those effects. ![]() You can set up a (very) rudimentary Secondary effect quickly though. I'm sure Fire spec loves the crap out of this trinket.Īs of Rawr v2.3.1, the crit Use effect is not modeled, so comparison using this program will not be correct unless you add it in, but that's not so simple. Arcane heavily favors haste over crit, and casts fast enough that the +crit buff won't last very long either. Thus, another DoT besides SW: P benefiting from 20% increase in crit rate - though, obviously, for a lesser time period.Īccording to the latest Rawr, this trinket is actually worse than Abyssal Rune for Arcane mages. Naturally, if you also time the activation of this trinket with a situation in which the first button you cast is the refreshing of another DoT - VT, for instance -then it is made impossible for the 920 crit rating to diminish before you have gotten that DoT up on the target again. At 45.91 Crit Rating required for 1% of Crit at level 80, that would equal a massive 20.04% continuous Crit chance boost on SW: P. If it is possible to keep that SW: P up for the remainder of the fight, it would maintain an inflated crit rate. If you were to use this trinket and then hard-refresh SW: P - in other words, manually press the Shadow Word: Pain button again, rather than refreshing it through Mind Flay - it would gain the 920 Crit Rating thanks to the buff, and that would remain for as long as that particular SW: P were kept on the target. This, however, does not apply to any other damage-boosting stat. In other words, if you have a trinket proc for an extra +590 spellpower, that will be applied to SW: P the next time you Mind Flay and, when that proc fades, the next time after that you cast Mind Flay, the extra spellpower will be removed from SW: P's damage. Pain & Suffering, when it refreshes SW: P, only resets the damage it does based off your spellpower value. Comment by 91278This is insane for DoT classes, especially Shadow Priests, for the following reason. ![]()
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