![]() ![]() You are not guaranteed to exist in the future as soon as you step through an orange screen. The only things that exist in the future are the things that are guaranteed to exist in the future unless someone changes the present. And really this covers all the internal rules. Originally posted by iheartdaikaiju:I prefer to think of it like this. This is most assuredly not how it works right? I feel like 20 years of repeated movement will end up diverging at SOME point. Meaning placing a new past portal will terminate the future cube. in this case the past cube must stay in the falling state from the past to the future for the cube to exist. so if we imagine the same situation with a portal used to maintian momentum (say leaving a cube in a falling state in the past, then grabbing it as it falls in the future). What ♥♥♥♥♥ me up is that the cubes that spawn in the future are still counted as connected to the present day configuration. Then you spawn a new cube from the future and send it to the past to interfere with the cube that was vaporized to be me moved, causing a time split and purge as soon as the two collide. Weird to think that a cube can travel into the future with momentum, but theoretically if the bouncers are consistent. Present cube is bouncing back and forth for 20 years - YOU don't change state of the cube - it's moving on their own. If you keep the overlay on, you'll see the future box continually be recreated and then interact with gravity at 3/4 second intervals as the present box moves. The box overlay counts as looking into the future. Everything in the future exists even if you cannot see it, if you yourself are in the future. Everything in the present exists even if you cannot see it.ġ0. ![]() The future does not exist if you can't see it, either through a time portal, by being in the future, or using the box overlay.ĩ. If you are not holding the box, wherever the box is in the present, is where the box will be in the future at the moment you are first able to view the future.Ĩ. As an example, if you stack a future box on a present box (the present on top of the future is not possible), itself on top of a button, then disintegrate the present box, the button will release for two seconds, then be pressed for 3/4 of a second, then be released again forever.ħ. Any time a present box is destroyed, the future box is destroyed the second the present box is completely disintegrated if you are capable of viewing both at the same time so they both exist. ![]() However, interacting with the present box after doing this destroys any future boxes created this way and resurrects the first future box.Ħ. If you make a new box with the release button in the future, the previous future box is disintegrated. If you make a new box with a release button in the present, this action destroys the previous present box (and due to rule 6, the future box shortly thereafter).ĥ. The future box survives if you take it with you into the past.Ĥ. The present box disintegrates if you try to take it with you into the future.ģ. As long as you are moving the present box, the box does not exist in the future.Ģ. ![]()
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