![]() ![]() Train schedules for your 7th iron patch should look like: IronLoad7 (Train Full) -> IronUnload (Train Empty) You need a single giant stacker in front of your module stations. Train stations of the same raw material type should all the same name (e.g. By speed 12 you can get away with ~ 250 active bots.Įach building block is designed for multiples of 3-8 ore/fluid trains. It should be stable by the second rocket launch (~30 minutes after startup - if you want it stable faster, disconnect the research labs or stop researching and wait for all the buffer to fill). Peak usage when you first bring a block online and all chests are empty is 700-750 bots. Steady state research requires 350 active (speed 9) bots (i.e. How many bots per building block are required? This more than makes up for the occasional sub-optimal ratio (18% more than perfect ratio). Overall, I save around 40% on item transport through direct insertion and reduce the number of active bots required by the same amount. Produce more than the downsteam direct-insert assembler can use? Output to a passive provider chest. Downstream assembler requires more than you can produce? Output to a requestor chest. The fact that the direct insert ratios are not perfect doesn't matter: the left over wires not used the green circuits get delivered (via bot) to my yellow science assembler. Did you know creating green circuits uses 40% of the total item transport required? Using this design, I can direct insert not only all the copper wires required by the green circuit production, but also most of the copper and iron. By shipping ore I can maximise the number of direct (via chest) insertions thus minimising the total number of bot trips. A single small logistics networks keeps all bot trips short and I've laid out the assemblers to minimise the average distance travelled. It minimises the number of item movements required as well as the size of the logistics networks. Note that to actually run a 2.5k megabase you need to feed it with 7k mining drills (using speed modules), 1k pumpjacks, and a fleet of trains so 60 UPS is unlikely in a real game, but 45 isn't out of the question. It is designed for 62.5/sci and achieves a steady state 64-65 sci/minĬreative mode testing on my system (Ryzen 5 1600, 2666 Mhz memory, GTX1060) indicates that game updates take 12.7ms for 40 building blocks (i.e. How much science does each block produce? They're all integrated into each modular factory. Here, there is no smelting at the ore patch, nor is there either a centralised or a distributed smelting facility. Thirdly, it is my contribution into the religion war raging regarding where to place your smelters. Secondly, the modular design allows for transport (thus UPS) efficiencies not possible with some other designs. Each building block unit is fully self-contained 62.5sci/min factory requiring 250MW of power.įirstly, it allows you to scale from 1 science per second up to gigafactory size with exactly the same factory design. It takes in raw materials from 3-8 trains and researches science. bigger than huge.This is a modular, tileable UPS-friendly sci/min megafactory design blueprint. ![]() It doesn't have to consist out of smaller parts and it has to be big. so matter how tiny the whole thing is (even though it naturally tends to be big).īut a mega base is a gigantic one. Even if the dungeons are tiny.Ī meta base is one that consist out of several smaller bases. As long as there are two dungeons left it still is a meta dungeon. and you don't have anything left, but as long as there are still two left it is technically a meta engine (if it is only one it is just a redirect)Ī meta dungeon is a dungeon that consists out of several dungeons that are complete in themselves. cause these where catalogs build by hand). Just sendet the query to the engines and removed the duplicates / marked hits as found by several engines (back than not all sites where listed everywhere. But that actually had no data base of its own. A meta search engine is a search engine that searches several search engines (was a thing before google). ![]() Meta something means something that consists of something that is itself. But that would most likely feel unnaturally small (kinda like Megaton in Fallout 3 being clasified as a town, when it's really just a small neighbourhood) ) Not really. But rarely, a metadungeon could technically be small enough to not classify as a megadungeon. Most megadungeons are metadungeons, for practical and architectural reasons. The terms are usually interchangable, although meta refers to a higher order of magnitude, whereas mega refers to the magitude itself. İlk olarak ~* BiZZ Keryear *~ tarafından gönderildi:You sure that you didn't mean Metadungeon? ![]()
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